Game: "Devil May Cry 4"
Publisher: Capcom
System:
Microsoft Xbox 360 (PS3)
Cost: $60
ESRB rating: M
Review rating:
4 stars
As the only video game to turn the phrase "Wow, that was
cool!" into my own personal mantra, "Devil May Cry" spawned a
few follow-ups, but none was as good as the original. Until
now. The highly anticipated title "Devil May Cry 4" has finally
sliced and diced its way onto store shelves, and the
combination of fast-paced, stylish combat with gorgeous
environments is enough to bring tears of joy to any aspiring
demon slayer.
Rather than control Dante, the hero of the
series, players start out as a sword-wielding warrior named
Nero. While he can't find new weapons to use, Nero does have an
incredibly lethal arsenal and cool maneuvers at his disposal.
In addition, he can unleash the "Devil Bringer," which is a
phantom arm that picks up enemies and slams them to the ground.
Anyone familiar with the series knows that the game is all
about looking as cool as possible while dispatching enemies.
With a completely open combat system, part of the fun is
discovering new combos. As a result, players can use this new
move to snatch enemies out of midair or jump and pull demons up
to Nero for a deadly greeting.
Halfway through the game, the
focus is switched from Nero to Dante, and players control him
for the rest of the adventure. This is a nice change in game
play since Dante can find and use several types of weapons.
Sure, the Devil Bringer will be missed, but Dante makes up for
it with elegant swordplay and an ultra-stylish bullet ballet.
I've been an avid gamer for more than 35 years, and I have
never seen combat look this cool.
With "Devil May Cry 4," the
series makes a welcome jump to next-gen consoles, and the
result is a stunning, over-the-top action game that shouldn't
be missed.
Game: "The Club"
Publisher: Sega
System: Sony
PlayStation 3 (Xbox 360)
Cost: $60
ESRB rating: M
Review rating:
2 1/2 stars
Before the advent of advanced reward systems (such as
unlocking new weapons), gamers were content to simply achieve a
high score in their favorite title. However, point reward
systems were basically phased out in the late '90s, so most
modern gamers have never practiced for hours just to beat a
previous score. In an unusual move, Sega has blended this
outdated system with a modern run-and-gun shooter to create
"The Club."
Unlike the movie "Fight Club," the first rule of
"The Club" is to not only talk about "The Club," but to also
brag about it. Just make sure that you have a high score to
back up your words or your membership will be revoked. Sure
"The Club" is an elitist organization that pits modern-day
gladiators against each other, but at least they offer a good
dental plan.
While the single-player action offers plenty of
modes ranging from Sprint (race to the exit) to Siege (defend a
control point), game play boils down to combo-kills. Every time
an enemy is eliminated, the combo-meter starts counting down,
and the player must achieve another kill or shoot hidden icons
to continue their combo. As a result, beating each level is
rather easy, but doing so with a high score is very
challenging.
Compared to other modern shooters like "CoD4,"
"The Club" offers mediocre visuals and gunplay. This game is
more about the pulse-pounding experience of trying to survive
wave after wave of mindless enemies while continuing the combo.
Needless to say, mastering every level will require countless
restarts, which can be frustrating.
A few online-enabled
multiplayer modes exist, but they are pretty stale. It's too
bad that there is no co-operative online mode where a team of
human players has to work together to take out waves of
enemies. That would be pretty exciting.
"The Club" isn't for
everyone, but it does offer an alternative to modern shooters.