Game: "Ace Combat 6: Fires of Liberation"
Publisher: Namco Bandai
System: Microsoft Xbox 360
Cost: $60
ESRB rating: T
Review rating: 3 1/2 stars
Ever since I first saw "Top Gun," I fantasized about flying
the unfriendly skies as an ace fighter pilot. More than a
decade later, my dreams were fulfilled when the first Ace
Combat game was released (titled "Air Combat"). Several
other air-battle franchises have come and gone since, but
the Ace Combat series always soars above the rest.
For
"Ace Combat 6: Fires of Liberation," budding pilots
are tasked with taking out futuristic enemy land and
air forces and, eventually, a giant flying ship that
resembles a manta ray. But every fan of the series
knows that the storyline is merely an excuse to blow
the heck out of everything they see. That's why I
appreciate the fact that players no longer need to
break out of combat in the middle of battle to reload
their weapons.
Fifteen missions are available in
the single-player campaign, and they each sport up to
six secondary objectives. It is nearly impossible to
complete all secondary objectives in one mission, so
virtual pilots will have to replay them at least
once. However, this doesn't become repetitive at all,
since the action plays out differently depending on
the order in which the player completes the
objectives.
It has taken six iterations of the
franchise to finally offer online game play, but the
wait was well worth it. Up to 16 players can duke it
out online in team-based and free-for-all dogfights
as well as Siege mode, which resembles the
single-player missions. On top of that, up to four
players can team up for co-operative battles against
computer-controlled enemies. Connecting to online
matches is very easy, and shooting down rival
aircraft is just as smooth and responsive online as
it is offline.
There is no denying that "Ace Combat
6: Fires of Liberation" is the most gorgeous flying
game to date, and with such robust single and
multiplayer modes, the competition will be lucky to
get off the ground.
Game: "Pirates of the Burning
Sea"
Publisher: Platform Publishing
System:
Windows XP/Vista
Cost: $50 plus monthly fee
ESRB rating:
T
Review rating: 3 stars
Avast ye lily-livered
scallywags, a new Massively Multiplayer Online game has
risen from the depths of Davy Jones' locker. Only brave
swashbucklers that are stout of heart need apply, because
the fate of the entire Caribbean is at your fingertips while
playing Sony Online's brigand-based MMO, "Pirates of the
Burning Sea."
Promising buccaneers begin their adventure
by pledging allegiance to a nation or choosing to be
a homeless pirate. Then it's time to pick a career.
Pirates are limited to being, well, pirates, but
those that align with a nation can choose to be a
Freetrader, Naval Officer or Privateer. Different
career paths offer the player a variety of abilities
ranging from combat style to the ability to sail
where you choose.
Both hand-to-hand combat and ship
warfare are available to budding captains, with
ship-to-ship skirmishes being the more enjoyable of
the two. As a result, most players will find
themselves tackling sailing missions more frequently
than land missions. It's not that the melee combat is
bad, it's just not terribly interesting.
What does
capture my attention, however, is the
player-versus-player (PvP) aspect of the game.
Basically, each nation (pirate being one) is free to
fight over any port in the Caribbean, and the nation
that reaches a set number of "victory points" first
is the winner. Then the entire map is reset and the
struggle begins anew. PvP combat occurs both on land
and in the waters surrounding a port, so it can get
very exciting and unpredictable.
"Pirates of the
Burning Sea" is an entertaining adventure that
features exhilarating ship-to-ship battles and a fun
PvP element that is slightly hampered by mediocre
melee combat. It may not be perfect, but at least
it's not another "World of Warcraft" clone.