Game: "Army of Two"
Publisher: EA
System: Microsoft Xbox 360 (PS3)
Cost: $60
ESRB rating: M
Review rating: 3 1/2 stars
One of the most enjoyable features
introduced to video games this decade is the ability to team up with
another player and tackle missions cooperatively. Developers at EA
have taken this idea one step further by integrating co-op game play
into both the single and multiplayer portion of their latest
third-person shooter, "Army of Two."
Players assume the role of a
war-hardened "oppor-tunist" who teams up with another former Army
Ranger to perform shady assignments for cold hard cash. Only by
working together can these two hope to survive the ruthless enemies
they encounter.
Throughout each
level, the player is free to give basic commands to his A.I. teammate
such as regroup, take cover and attack. Too bad players can't tell
their compadres exactly where to go beyond "advance," but this
omission hardly affects the game. In co-op mode, the A.I. is replaced
with a real player, so it isn't an issue.
What makes the game fun are the
team-specific actions available to virtual soldiers. For example, one
player can lift another player up to scale a wall, and the second
player can shoot enemies from behind cover while in the air. Another
cool co-op move places the mercenaries back to back and slows down
time for a Hollywood movie-style shootout. Alas, this move is
automatic and only happens in certain areas.
In addition to co-op, several online
modes are available and vary from team vs. team combat to a
competition to save injured allies. These different modes greatly
extend the replay value, which is sorely needed since the
single-player campaign is short.
There is no denying that "Army of Two"
looks fantastic, plays well and offers a twist on the standard
shooter. Despite all the praise, the game isn't worthy of a purchase
unless you can play it online.
Game: "Super Smash Bros. Brawl"
Publisher: Nintendo
System: Nintendo Wii
Cost: $50
ESRB rating: T
Review rating: 3 stars
Fighting games used to be all the rage,
and Nintendo answered this demand by assembling several famous gaming
characters into "Super Smash Bros." While the genre has dwindled
since then, Nintendo's alternative to standard fighting games
attracts more and more gamers with each release. So it comes as no
surprise that fans across the nation stayed up late to attend the
midnight release of "Super Smash Bros. Brawl."
Unlike conventional fighting games, the
object of Smash Bros. is to knock opponents off of a fighting
platform into the abyss. Dozens of stages are included with the game,
and each one has multiple levels on which to fight. In addition,
players who tire of pre-made stages are free to create their own
fighting arenas and share them with friends.
An adventure mode is included with the
game, but its cut scenes are much more enjoyable than the actual game
play. Mini-games, tournaments and a vast assortment of challenges and
unlockables for one or two players round out the offline content.
Since "Super Smash Bros. Brawl" is the
first in the series to offer online game play, I'm a bit disappointed
that it is limited to four-player brawls and a home run mini-game. It
would be nice to be able to create tournaments. As it stands, players
can't even talk to each other or type messages in pre-game lobbies.
At first glance, and even after hours of
game play, this title hardly looks any better than its GameCube
predecessor. Sure the characters may be highly detailed, but the
camera is so far away that most of it goes unnoticed. Fortunately,
the frame rate is lighting fast, so the action never slows down.
Featuring 26 lovable characters and tons
of content, "Super Smash Bros. Brawl" is sure to please fans of the
series. However, not all newcomers will like the alternative fighting
style.