Game: "Dark Sector"
Publisher: D3
System: Microsoft Xbox 360 (PS3)
Cost: $60
ESRB rating: M
Review rating: 3 stars
Originality. Hollywood seems to
have forgotten what this word means,
and the video game industry isn't
far behind. Most modern games have
taken bits and pieces from previous
games, added some new content, and
introduced it as a "new" game. D3
has taken this concept one step
further by "borrowing" nearly every
feature in their latest action game,
"Dark Sector," from previous games
and movies.
Fortunately, the developers have
still managed to create a thoroughly
enjoyable title that most gamers
will enjoy. Sure, the story isn't
terribly interesting, but it does
provide a convincing reason for the
protagonist's unusual bio-weapons.
Shortly after the game begins,
Hayden (the hero) acquires the
almighty Glaive, which is a giant,
metallic shuriken that slices
through enemies like a Ginsu. This
formidable blade also returns to
Hayden's arm after every throw,
which makes it handy for picking up
weapons and items in the distance.
On top of that, it can be powered up
with fire, ice, or electricity, an
ability that most enemies find quite
- err - shocking.
Even further carnage can be
unleashed by dual-wielding a pistol
and the Glaive. Skilled players will
discover that peppering the enemy
with gunshots while the Glaive is on
its way for an informal introduction
is an effective strategy. Later in
the adventure, targeting multiple
enemies with the Glaive while
blasting additional threats with
different weapons is the only way to
survive enemy onslaughts.
Hopefully, the incredibly slow
beginning of "Dark Sector" won't
dissuade players from continuing
with the game. The components may
not be unique, but the end result is
like nothing you've ever played.
Entertainment Software Rating
Board (ESRB)